# Space

What: pcsp
Func:
type..eq.struct { _ internal/cpu.CacheLinePad; HasAES bool; HasADX bool; HasAVX bool; HasAVX2 bool; HasBMI1 bool; HasBMI2 bool; HasERMS bool; HasFMA bool; HasOSXSAVE bool; HasPCLMULQDQ bool; HasPOPCNT bool; HasSSE2 bool; HasSSE3 bool; HasSSSE3 bool; HasSSE41 bool; HasSSE42 bool; _ internal/cpu.CacheLinePad }


What: pcsp
Func:
type..eq.struct { _ internal/cpu.CacheLinePad; HasFP bool; HasASIMD bool; HasEVTSTRM bool; HasAES bool; HasPMULL bool; HasSHA1 bool; HasSHA2 bool; HasCRC32 bool; HasATOMICS bool; HasFPHP bool; HasASIMDHP bool; HasCPUID bool; HasASIMDRDM bool; HasJSCVT bool; HasFCMA bool; HasLRCPC bool; HasDCPOP bool; HasSHA3 bool; HasSM3 bool; HasSM4 bool; HasASIMDDP bool; HasSHA512 bool; HasSVE bool; HasASIMDFHM bool; _ internal/cpu.CacheLinePad }


What: pcsp
Func:
type..eq.struct { _ internal/cpu.CacheLinePad; HasVFPv4 bool; HasIDIVA bool; _ internal/cpu.CacheLinePad }


What: pcsp
Func:
type..eq.struct { runtime.lock runtime.mutex; runtime.stack runtime.gList; runtime.noStack runtime.gList; runtime.n int32 }


What: pcsp
Func:
type..eq.struct { runtime.enabled bool; runtime.pad [3]uint8; runtime.needed bool; runtime.cgo bool; runtime.alignme uint64 }


What: pcsp
Func:
type..eq.struct { runtime.full runtime.lfstack; runtime.empty runtime.lfstack; runtime.pad0 internal/cpu.CacheLinePad; runtime.wbufSpans struct { runtime.lock runtime.mutex; runtime.free runtime.mSpanList; runtime.busy runtime.mSpanList }; _ uint32; runtime.bytesMarked uint64; runtime.markrootNext uint32; runtime.markrootJobs uint32; runtime.nproc uint32; runtime.tstart int64; runtime.nwait uint32; runtime.ndone uint32; runtime.nFlushCacheRoots int; runtime.nDataRoots int; runtime.nBSSRoots int; runtime.nSpanRoots int; runtime.nStackRoots int; runtime.startSema uint32; runtime.markDoneSema uint32; runtime.bgMarkReady runtime.note; runtime.bgMarkDone uint32; runtime.mode runtime.gcMode; runtime.userForced bool; runtime.totaltime int64; runtime.initialHeapLive uint64; runtime.assistQueue struct { runtime.lock runtime.mutex; runtime.q runtime.gQueue }; runtime.sweepWaiters struct { runtime.lock runtime.mutex; runtime.list runtime.gList }; runtime.cycles uint32; runtime.stwprocs int32; runtime.maxprocs int32; runtime.tSweepTerm int64; runtime.tMark int64; runtime.tMarkTerm int64; runtime.tEnd int64; runtime.pauseNS int64; runtime.pauseStart int64; runtime.heap0 uint64; runtime.heap1 uint64; runtime.heap2 uint64; runtime.heapGoal uint64 }


What: pcsp
Func:
type..eq.struct { runtime.lock runtime.mutex; runtime.g *runtime.g; runtime.parked bool; runtime.timer *runtime.timer; runtime.sysmonWake uint32 }


What: pcsp
Func:
type..eq.struct { runtime.lock runtime.mutex; runtime.newm runtime.muintptr; runtime.waiting bool; runtime.wake runtime.note; runtime.haveTemplateThread uint32 }


What: pcsp
Func:
type..eq.struct { runtime.note runtime.note; runtime.mask [1]uint32; runtime.wanted [1]uint32; runtime.ignored [1]uint32; runtime.recv [1]uint32; runtime.state uint32; runtime.delivering uint32; runtime.inuse bool }


